Using Primitives

Click to show the Primitives panel. Or select the
Component Tab to show all component sub-panels.
To add a primitive to your scene, click on the primitive's icon and drag it on to your
Scene. Each primitive has options that may be displayed by right clicking on the
primitive's icon.
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Cube The resolution of a cube is the number of square
polygons used to make up the edges of the cube. For instance, a resolution of two results
in a cube with sides made up of four polygons, two along each edge.
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Cylinder The number of lines of Latitude and Longitude
may be specified for a Cylinder. As well, the ratio of the size of the top to the bottom
may also be set.
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Sphere A sphere may have its Latitude and Longitude
set.
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Torus The ratio of the inner hole to the outer edge may
be set for the torus as well as the standard Latitude and Longitude.
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Cone A Cone may have its Latitude and Longitude set.
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Note that the number lines of Latitude are inclusive of the origins. For instance, a
Sphere with ten lines of Latitude and ten lines of longitude will result in a sphere made
up of ninety polygons.
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